Age of Wonders is a turn-based strategy game set in a fantasy scenario. The campaign can be played on two sides and tells a tale how the humans come to a new land and destabilized the peace between the races, throwing the land into war. The game also features several stand-alone scenarios. There is an extensive diplomatic matrix which structures the relationships between the 12 races and their respective leaders. There are global-spells which can be cast on the strategic map, outside of tactical combat.
Creatures can move around without being led by a hero, so the map eventually crawls with all sorts of strange beings. Neutral forces are not always static, most of them move around and sometimes attack the 12 races. The automatic tactical-combat mode shows a somewhat detailed overview of the combat simulation: it is a worthwhile substitute for impatient gamers, especially in multiplayer encounters.
As in Heroes of Might and Magic III: The Restoration of Erathia and Master of Magic, heroes are very important. They reach new levels of skill and power with experience and can be equipped with artifacts. But they do have limitations that usually do not allow a solitary hero to overrun a city-garrison all by himself.
Pre-game customization allows the following choices: 5 levels of AI skill (with the 1.2 patch), 5 AI personalities (from very violent to defensive), “classic” turn-based moves or simultaneous turns, incarnation of the player as the main hero (if he dies, it’s game over for that side), selection of the main hero’s name, face, and bonus sword-and-sorcery attributes, etc.
The map editor allows the gamer to create new maps, which can have up to 3 geological levels (one or two can be placed underground, with a cramped and dark tunnel-design).
- Genre: Strategy / Tactics
- Publisher: Gathering of Developers, Inc.
- Developer: Epic Games, Inc., Triumph Studios B.V.
- Year: 1999